This project aims to experiment the use of Augmented Reality within the context of the Basilica of Santa Caterina d’Alessandria, a Late Medieval church situated in Galatina, a small town […]
Development of a CAVE with 3 retroprojected walls. The educational examples concerns 2 subjects: arts and science. The students, provided with a tablet, can focus on specific images (targets) and […]
In addition to the current use of drones (Unmanned Aerial Vehicles – UAVs) in archaeology, oriented to rebuild the historical evolution of an archaeological area by using aerial photogrammetry and […]
We present an application of the Augmented Reality technology, for the enhancement of some Apulian archaeological areas, regarding the indigenous population of the Apulia region.
The idea of ”Scienza Machinale Aumentata” is to use augmented reality to facilitate the understanding of the functioning of Leonardo’s machines through a form of immediate visualization that can be […]
iPad application, based on an image recognition algorithm, able to visualize virtual information (animation, video, image or text) on video frames caught by iPad camera.
The MediaEvo Project aims to develop a multi-channel and multi-sensorial platform in Cultural Heritage and to test new data processing technologies for the realization of a digital didactic game oriented […]
The developed AR application allows a new interaction with 3D models of the town of Otranto in different ages and provides visual and textual information of the main monuments of […]
The main goal of the Human-Computer Interaction technology is to improve interactions between users and computers by making computers more usable and receptive to the user’s needs. This application provides […]