Augmented Reality Bowling

An Augmented Reality application has been designed where, using a haptic device, it is possible to feel the contact with the virtual objects: a bowling alley is visualized on the table and the game dynamics is implemented. The virtual ball can be caught and thrown against the skittles by means of the haptic interface and its weight is sensed by the user. In addition the occlusion problem between real and virtual objects is also handled. The developed application is based on the AR Toolkit and a commercial haptic interface (PHANTOM Omni) is used to provide a force feedback and to render the interaction realistic and exciting to the user.