AR/VR in Cultural Heritage

Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application

In addition to the current use of Unmanned Aerial Vehicles in archaeology, oriented to rebuild the historical evolution of an archae- ological area by using aerial photogrammetry and relief of archaeological objects, is possible to consider the fruition through augmented reality.

Augmented Reality for the Enhancement of Apulian Archaeological Areas

Augmented Machine Science: Augmented Reality to support Leonardo Engineer 

Leonardo da Vinci scoffed at  “le bugiarde scienze mentali, colle quali si impara un eterno gridare” and he affirmed instead that “la scienza strumentale over machinale è nobilissima, e sopra tutte l’altre utilissima”.

This project was presented as part of the Scientific Culture Week, promoted by the II Department of Mathematics and Physics “E. De Giorgi” of the University of Salento, from 14 to 20 April 2016, during the event review entitled “2016 non di soli libri”, edited by the libraries of the University of Salento. 

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Markerless Augmented Reality Application for iPad

A Platform for the Edutainment in Cultural Heritage

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A Platform for the Edutainment in Cultural Heritage

The MediaEvo Project aims to develop a multi-channel and multi-sensorial platform in Cultural Heritage and to test new data processing technologies for the realization of a digital didactic game oriented to the knowledge of medieval history and society.

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 Navigation and Interaction in the Virtual Reconstruction of the Town of Otranto in the Middle Ages

The main goal of the Human-Computer Interaction technology is to improve interactions between users and computers by making computers more usable and receptive to the user’s needs. 

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