The goal of this research activity is the use of Virtual and Augmented Reality technologies in Cultural Heritage in order to recreate historic sites for educational purposes, special project commissions and showcase features at visitor centres.

The power of virtual reality consists in its ability to open up places normally not accessible to people and to allow a realistic navigation in environments that normally could not be explored.

The research activity of the AVR Lab is focused on the definition of new educational fields inside the traditional research contexts and the use of augmented visualization to create a bridge between the people of the ancient culture and the modern users.

AUGMENTED REALITY AND DRONE IN ARCHEAOLOGY

In addition to the current use of drones in archaeology oriented to rebuild the historical evolution of an archae- ological area by using aerial photogrammetry and relief of archaeological objects, it is possible to consider the fruition through augmented reality.

AUGMENTED REALITY FOR THE ENHANCEMENT OF APULIAN ARCHAEOLOGICAL AREAS

It is an application of the Augmented Reality technology for the enhancement of some Apulian archaeological areas regarding the indigenous population of the region.

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“SCIENZA MACHINALE AUMENTATA” –  AUGMENTED REALITY TO SUPPORT LEONARDO DA VINCI ENGINEER 

Leonardo da Vinci scoffed at  “le bugiarde scienze mentali, colle quali si impara un eterno gridare” and he affirmed instead that “la scienza strumentale over machinale è nobilissima, e sopra tutte l’altre utilissima”.

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EDUTAINMENT IN CULTURAL HERITAGE

In the MediaEvo Project has been developed a multi-channel and multi-sensorial platform in Cultural Heritage and tested new data processing technologies for the realization of a  didactic game oriented to the knowledge of medieval history and society.

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NAVIGATION IN THE VIRTUAL TOWN OF OTRANTO IN THE MIDDLE AGES

The main goal of the Human-Computer Interaction technology is to improve interactions between users and computers by making computers more usable and receptive to the user’s needs.

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